The next-generation consoles will be backward compatible as per Sony’s lead architect Mark Cerny.
Thus far, the Sony PS5 has been a unicorn with only rumours about the device surfacing. In what may come as great news to those of you who are eagerly awaiting the next generation gaming console from Sony, the brand’s lead architect Mark Cerny has confirmed that this device is currently being worked on and it will not be launched this year.
There is a lot of information regarding Sony’s PS5 but the biggest takeaway here is that it will be backward compatible. This essentially means that you’ll be able to play PS4 games on the next-gen console. This feature hadn’t been present on current and previous generation consoles and this could potentially allow a lot more users to upgrade since they can play their already purchased titles.
The exec has also stated that Sony has tied up with a range of studios who are already working on next-gen titles for the future console. An exciting bit of information gleaned from the interview is that the console will feature ray-tracing technology. This is due to Sony’s partnership with AMD and it’s said that the chip software will be a vital part of the PlayStation 5’s architecture.
Another exciting bit of information is that the Sony PS5 will come with an SSD, a feature that isn’t present in the PS4. This will naturally help in improved load times and the overall performance of games. The report claims that when testing the load times of the Spider-Man game on the PS4, it took up to 15 seconds to load. And when tested on the new PS5, it loaded in just a second.
Also, the PS5 will come with support for 8K resolutions and will obviously be compatible with Sony’s VR kits. The support for VR kits includes both present and future versions.
Lastly, Cerny talks about support for 3D audio on the PS5 in which he states, “As a gamer, it’s been a little bit of a frustration that audio did not change too much between PlayStation 3 and PlayStation 4. With the next console the dream is to show how dramatically different the audio experience can be when we apply significant amounts of hardware horsepower to it.”